#Ffxi skillchain chart toau pro#
| Mobo: Asus A8V S939 VIA K8T800 Pro | CPU:Athlon 64 X2 3800+ "Manchester" | Memory: 2GB (2x1GB) OCZ PC3200 Platinum | Video Card: BBA AIW X800 XT | Hard Drive(s): Maxtor 100GB + Maxtor 200GB + WD 120GB | Sound: SB Audigy 2 ZS | DVD Writer: LITE-ON LDW-451S | DVD Reader: Memorex Generic | Case: Antec Lifestyle Sonata II | PSU: Antec 450w SmartPower 2. They are typically referred to as simply "special attacks" or "TP moves/abilities".| Mobo: MSI P6N-SLI | CPU:Intel C2D E6600 3.2ghz | Memory: 4GB (4x1GB) G.Skill DDR2-800 | Video Card: EVGA NVIDIA 8800GTX | Hard Drive(s): 2xMaxtor 200GB | Sound: Onboard 7.1 HD | DVD Writer: LITE-ON LDW-451S | Case: Coolermaster Centurion 5 | PSU: OCZ GameXstream 700w | Mouse: Logitech MX1000 | Keyboard: Logitech Cordless Desktop | Mousepad: fUnc Surface 1030 | Headphones: Sennheiser HD 280 | Monitor: LG L1751S-SN 17" LCD | Scanner: Canon LiDe 35 | OS: Vista Home Premium | Monsters have their own special abilities that function very similarly to Weapon Skills (they are "readied" and are also based on TP), but are generally not classified as such due to the fact they are unique to the monsters and often are not performed with any particular weapon. A "Target is too far away" message will appear in the chat log when this occurs. If the player initiates a Weapon Skill and its intended target moves out of range before it activates, the character's TP will be reduced to 0 and the skill will have no effect. (See Skillchain page for more information.)Īll Weapon Skills must be "readied" before use, meaning a very short delay is applied between the initiation and the actual usage of a Weapon Skill. As with nearly all other forms of magical damage, Skillchain damage is subject to resistance.
The amount of damage added by the Skillchain is based primarily on the damage dealt by the Weapon Skill that concludes the chain. Skillchain damage is classified as magical damage. If two or more compatible Weapon Skills are used on a single target in sequence with proper timing, a Skillchain will be produced, dealing additional damage to the target and leaving it open for Magic Bursts for a short period of time. Single-hit Weapon Skills have better consistency due to receiving most of its power from the "first hit" bonuses, but tend to not be capable of as much maximum damage as multi-hit Weapon Skills.Īlmost all offensive Weapon Skills carry at least one inherent Skillchain element.
In general, multi-hit Weapon Skills have the highest damage potential and carry less chance of completely missing the target, but end up being less consistent and more variable than single-hit Weapon Skills due to higher reliance on the character's inherent attack and accuracy stats. In most cases, the first hit of a Weapon Skill (single and multi-hit) receives a large power and accuracy bonus. FFXI Calculator was originally written as lvl The jobs in Final Fantasy XI, the limit is 6, and everything to make it to.
Each weapon skill has its own set of secondary modifiers (WSC) and additional effects based on TP to determine its damage and effects on an enemy. Some Weapon Skills are only available to certain jobs when used as Main Job or Support Job, and a few are exclusive to single main jobs only. Generally, Weapon Skills are learned when a player's combat skill with a particular weapon type reaches the necessary level for that Weapon Skill.
An action command that is usable when a character has 1000 TP or more, Weapon Skills are generally meant to deal damage, and may have additional effects depending on how much TP is available upon execution.